My player pawn fires a rocket, but as the weapon is held on his shoulder the projectile fires over the tops of the enemy pawns. I extended the collision of the enemy pawns by changing the Z Translation in the default properties, but this was causing more problems, so I reverted.
I looked at the CheckRadius setting in the rocket projectiles properties and increased it, but it didn't seem to do anything. How can I increase the size it checks to see whether it collides with anything?
Thanks
I looked at the CheckRadius setting in the rocket projectiles properties and increased it, but it didn't seem to do anything. How can I increase the size it checks to see whether it collides with anything?
Thanks
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