I have the death kismet node linked up to disable an actor factory. This works. However, I was hoping to make a custom kismet node which would tell EVERY Actor Factory in the level to set bEnabled to false. This would save me having links all over the place in Kismet. I tried something like this:
but it doesn't work as Seq actions don't extend from Actor.UC
What could I do please?
Thanks
Code:
event Activated() { local SeqAct_ActorFactory AF; foreach DynamicActors(class'SeqAct_ActorFactory', AF) { AF.bEnabled=false; } }
What could I do please?
Thanks
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