Whenever I manually set my pawn's velocity, or use SetLocation, it doesn't work in network games. It tries to move, but then immediately jumps back. What's going on here?
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Replication and Pawn Velocity
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IIf you are doing it from the client that's normal the server updates the location every X time, " the netUpdateFrequency " find in documentation , and gets the player in place, do it from the server side.
see -> movementPattern http://udn.epicgames.com/Three/NetworkingOverview.html
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