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    Replication and Pawn Velocity

    Whenever I manually set my pawn's velocity, or use SetLocation, it doesn't work in network games. It tries to move, but then immediately jumps back. What's going on here?

    #2
    IIf you are doing it from the client that's normal the server updates the location every X time, " the netUpdateFrequency " find in documentation , and gets the player in place, do it from the server side.


    see -> movementPattern http://udn.epicgames.com/Three/NetworkingOverview.html

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      #3
      Won't setting it from the server side make the pawn's movement feel choppier?

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        #4
        I found the problem. I didn't have my pawn's RemoteRole set to ROLE_AutonomousProxy.

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