Hey
I have two custom pawns extending from UDKPawn; the player pawn and an AI.
When I move close to the AI, the player pawn calls "BaseChange" and bases itself on top of the other AI pawn. All I need is for the AI pawn to "block" the player pawn, not let him jump over him.
I've set bCanBeBaseForPawns to false on both pawns, but it is still calling "BaseChange". Is there any way to just block the pawn, and not overlap it???
This video demonstrates the problem.
Cheers
I have two custom pawns extending from UDKPawn; the player pawn and an AI.
When I move close to the AI, the player pawn calls "BaseChange" and bases itself on top of the other AI pawn. All I need is for the AI pawn to "block" the player pawn, not let him jump over him.
I've set bCanBeBaseForPawns to false on both pawns, but it is still calling "BaseChange". Is there any way to just block the pawn, and not overlap it???
This video demonstrates the problem.
Cheers
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