https://www.facebook.com/FearNature?ref=bookmarks
in the above link u will see a picture of a tarrain chunck with programmed assests, theres to big problems at the moment,
1. The fps is pretty messy because its rendering every actor at once. I want a toggle mesh hidden or render on and off depemding on distance from player, basically the same way fallout3 had the settings for actor fade.
2. The tarrain chuncks either increase or decrease in Size.Y on level start and the tarrain chunck itw self is prebuilt as a static mesh, then with per polly collision, it allows a good walking ground for the player, now it seems this problem dosnt affect the pawn, it seems as thow the kactors that collid with the per polly collision model only seem to pickup its defualt collision and will sometimes pase threw the ground or float ontop of the tarrain static mesh. basically the if i change the drawscale3d.Y to 0.1 in somethijg like postbeginplay the kactors will still think the
Drawscale3d collision .Y is still 1.0
any help on these issuses would be great
in the above link u will see a picture of a tarrain chunck with programmed assests, theres to big problems at the moment,
1. The fps is pretty messy because its rendering every actor at once. I want a toggle mesh hidden or render on and off depemding on distance from player, basically the same way fallout3 had the settings for actor fade.
2. The tarrain chuncks either increase or decrease in Size.Y on level start and the tarrain chunck itw self is prebuilt as a static mesh, then with per polly collision, it allows a good walking ground for the player, now it seems this problem dosnt affect the pawn, it seems as thow the kactors that collid with the per polly collision model only seem to pickup its defualt collision and will sometimes pase threw the ground or float ontop of the tarrain static mesh. basically the if i change the drawscale3d.Y to 0.1 in somethijg like postbeginplay the kactors will still think the
Drawscale3d collision .Y is still 1.0
any help on these issuses would be great
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