I have an enemy pawn that has a replicated static array.
I want all surrounding players to be able to access the contents of this array, but for the clients it's always empty, even though the server can see items in the array.
In my enemy pawn:
For other replicated vars (such as bools and strings) they are replicating fine. It's just the static array that isn't. Could anyone help me understand why?
Thanks in advance
I want all surrounding players to be able to access the contents of this array, but for the clients it's always empty, even though the server can see items in the array.
In my enemy pawn:
Code:
var MyInventoryItem pawnInv[10]; //Replication replication { if(bNetDirty) pawnInv; };
Thanks in advance

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