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Setting up the material for a skeletal mesh.

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    Setting up the material for a skeletal mesh.

    Hey,

    I currently have a SkeletalMeshComponent and I want to add a (custom) material to it. I don't know if it matters, but it has a UVW mapping.

    Can someone point me towards an example of how to do this?

    Any help would be greatly appreciated, as always
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