Hi Willibix,
Mmmmm. Tricky... Will take a look.
Thanks.
Mmmmm, not sure why that is. Is this for new classes that you have added in that session?
I have to admit, I've never tried to do a multi-player UDK project, so that's part of the reason why it's taking so long to put that feature in. That and the fact that the Debugger is linked to the instance of TeraIDE, so you can only really have one instance of the debugger running at a time as it stands. Not sure why what you are doing would fail. Have you managed to get it running by starting all instances (including the server) from batch files (i.e. not using TeraIDE)? As the issue might not be TeraIDE related, so best to try that first.
Some new updates should be coming soon I feel.
- AutoComplete/InteliSense have trouble with casted class. "MyGame(WorldInfo).MyFunction", if i'm not in MyGame class itself the MyFunction will not show in auto-complete.
- 'server' and 'client' are not recognise as keyword, related to multiplayer but still. Have to test more function prefix, but you see my point. Same thing for variable modifier 'repnotify'.
Sorry one more :P. The + and - some time disappear in some branch of the class tree when we use the class tree view on the side panel. Cannot found the exact cause. See the following screenshot. http://s24.postimg.org/mibyxvpkl/201...3_02_09_02.png
Regarding multiplayer, can we have the debugger been able to run the game on a client that are related to a server (start a server with a bat file and put 127.0.0.1 in the client command line args but its not working). Guess all this will be addressed when multiplayer feature will be implemented. But a bit annoying since I start a multiplayer project this week :P. Will have to run the code with bat file and without debugger instead .
Some new updates should be coming soon I feel.

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