Hi, TeraBit
I think you talk about the position of the different view/panel into IDE (it is also a great idea). But I was talking about the position of the IDE windows itself… where it is on the desktop. Ex: I look in browser a code snippet on the left half of my screen and on the right half of my screen I put the IDE. Then I hit play, the IDE go beside the game which is good, but when I hit stop the screen go back maximize instead of going back on the right half of my screen.
Agrees that 1-3 was just some idea for improvement, because the find window, in is current state, is good. But the main thing was the point 4, because having a shortcut that can go directly to the next occurrence without having to copy, open the find window, past and click enter to go to the next occurrence is far more efficient :P.
For example in the menu bar, under file menu, you put ctrl+s beside save and ctrl+p for print. You should do this for all menu items. Same thing for the button like play you put f5, but not for all the button.
Agreed, keep the default simple, but 2 or 3 optional column for this view could not be damageable
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Thanks for all! The full version work like a charm, great work again!
3) Yup, sounds good. Although a 'Reset Layout' button to go with that would probably be handy too!
4)Some good suggestions, although you can do similar things to the Previous / Next buttons by clicking on the 'Found' Dropdown and using the up/down arrows, or mouse wheel. !
6) Not sure I follow you. Do you mean show what the shortcut key for the button is?
9)Some interesting ideas, I am a little wary of making some of the views too complicated. The overall way TeraIDE handles things is to make the most important information clearly available. My own experience of editors that have provided similar things is that if it has too many columns and too complicated a tree, I never really use it. :/ Will see how things pan out.

Thanks for all! The full version work like a charm, great work again!
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