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    wow... okay for some reason after loading up TeraIDE it JUST asked me to update... went form 1.15 to 1.18... not sure why I didn't get the update for 16 or 17, been using all week. Probably resolved the issue.
    Don't worry. 1.16 and 1.17 were unreleased dev versions, so you didn't miss anything. Ver 1.18 was just released, so that all sounds right. It may solve the problem, as there are often things that are tweaked that are not in the release notes. But if the problem starts again, please post a section of code I can use to reproduce the problem. It might sound strange, but the way autocomplete works, sometimes it will behave differently at the start of a line, than in the middle, or when it has brackets around it. So a solid way to reproduce the problem is key to tracking down the collection of factors that cause it to go boom!

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      TeraIDE 1.19 - Bug Fixes ahoy!
      Registered users should expect an Auto Update next time they run.
      • Tooltips, Variable Inspectors, Code Insight positioning fixed. (Did strange things when you moved the window away from the top left of the screen! )
      • Fixed a problem when you had a second screen then removed it without changing the default output option.
      • Updated some icons to remove scaling artifacts.
      • Breakpoints were broken in the Multi-Player update. Now fixed again!
      • Screen position was lost after pausing and restarting a game. But no longer...
      • Various other tweaks.

      Lots of strangeness whacked. Let me know if more turns up..

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        Hi, so some other feedback. The IDE is in a very good shape in my opinion, no major issue since last version. Just some small details I noticed.

        1- Small bug, my change to game resolution in launch options are not save after a restart of the IDE.
        2- Tab order of the main text view, when already open and just reordered, are not save after a restart of the IDE.
        3- We cannot add 'section' (ex: [MYGame.Mygame]) in the setting manager, have to tweak the config file directly and rebuild the profile from the file.
        4- I thought about a small addition that will make the 'Document Navigation System' feature lot more useful. Add some visual indicator on the side of open text file (where we but break point) when a place is added in the system. Maybe more like a 'Bookmark Navigation System' where you only manually add location to bookmark with right click in the side bar and can navigate trough it. Maybe can be two different system, one for Bookmark and one for Navigation. Just saying that because I don't really use this 'Document Navigation System' in is actual state with no visual cue...

        Awesome work as always TeraBit! Keep up the good work .

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          Hi Willibix,

          1- Small bug, my change to game resolution in launch options are not save after a restart of the IDE.
          Will look into that, thanks.
          2- Tab order of the main text view, when already open and just reordered, are not save after a restart of the IDE.
          Nope. The Dock Component doesn't expose the order of the tabs, so nothing I can do about it at the moment.
          3- We cannot add 'section' (ex: [MYGame.Mygame]) in the setting manager, have to tweak the config file directly and rebuild the profile from the file.
          Hmmm, I was sure I already added this... Nope, looks like I didn't...
          Add some visual indicator on the side of open text file
          Hmmm, could do. Would get pretty messy after a while though. Maybe only show the ones you explicitly add...

          On another note, been looking into the Red Orchestra thing. The SDK doesn't seem to want to run (even without TeraIDE), but I've not given up yet!

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            I forgot to mention a other small missing thing. Capability to rename class in the IDE. Currently we have to manually change the file name and the class header and restart the IDE.

            Hmmm, could do. Would get pretty messy after a while though. Maybe only show the ones you explicitly add...
            As you say if you put a visual cue for all the navigation point the IDE automatically generate it would be messy. But if you just allow right click on the side to add a visual bookmark and have a go next bookmark , go previous bookmark and a clear all bookmark button (apply/save this individually for each different class file). Then only keep the current next and previous for the automatic navigation point (would have the button: next/previous navigation, next/previous bookmark, add bookmark, clear bookmark). Maybe could be a nice way to implement it!

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              I forgot to mention a other small missing thing. Capability to rename class in the IDE. Currently we have to manually change the file name and the class header and restart the IDE.
              Noted on the To-Do.

              As you say if you put a visual cue for all the navigation point the IDE automatically generate it would be messy. But if you just allow right click on the side to add a visual bookmark and have a go next bookmark , go previous bookmark and a clear all bookmark button (apply/save this individually for each different class file). Then only keep the current next and previous for the automatic navigation point (would have the button: next/previous navigation, next/previous bookmark, add bookmark, clear bookmark). Maybe could be a nice way to implement it!
              True. Sounds good.

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                TeraIDE 1.20 Update is a go!
                Registered users should expect an Auto Update on next run.
                • Screen Resolution Settings are now saved as they should be.
                • You can now add sections to .INI files on the Settings Manager.
                • Fixed a bug that crashed the editor when you moved the UDK installation Folder.
                • Added a new Non-Commercial License that allows you do develop with TeraIDE as long as you do not profit from the project.
                  If you decide to release anything for profit, you can just purchase a license before release.

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                  I'm switching to unreal engine 4. So I will not give new feedback. Just last 1 bug I founded. When going in setting manager and you filter something, then collapse a section of what is found, the IDE crash.

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                    I'm switching to unreal engine 4.
                    I must admit, it's very good (I switched the day it came out).

                    I'm sure some TeraIDE users still have a large codebase in UDK, so am just supporting those that need it at the moment.

                    Just last 1 bug I founded. When going in setting manager and you filter something, then collapse a section of what is found, the IDE crash.
                    Thanks, I'll see if I can replicate it.

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                      Hi there!

                      I just started using the terabit editor and i have to say it's more than awesome!
                      However i was wondering if i could use it for other unrealscript projects outside UDK. Is it possible to do it?
                      If yes, how can i set up my project?

                      Thanks for your great work.

                      Comment


                        Originally posted by Nambu View Post
                        Hi there!

                        I just started using the terabit editor and i have to say it's more than awesome!
                        However i was wondering if i could use it for other unrealscript projects outside UDK. Is it possible to do it?
                        If yes, how can i set up my project?

                        Thanks for your great work.
                        Hi Nambu,

                        Sorry to say that I've tried a couple of UDK based projects, but can't seem to make it work. Many of the features are closely tied to how UDK works (especially the debug features), so it's not as simple as pointing it to an installation and tweaking a few settings.

                        Glad it's working properly for UDK though.

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