I am trying to create a form of arrow system, and I have looked at every single related article to arrows and Hit Attachments and everything... I just don't understand.
I am trying to create a system where your player fires an arrow at an enemy.
When the arrow hits the enemy, it gets the location of where it is hit,
It then finds the closest bone, and attached itself to the bone
After attachment, it will base its movement on the movement of that bone (Rotation and Location)
Please someone help!!!
Thank you ahead of time
I am trying to create a system where your player fires an arrow at an enemy.
When the arrow hits the enemy, it gets the location of where it is hit,
It then finds the closest bone, and attached itself to the bone
After attachment, it will base its movement on the movement of that bone (Rotation and Location)
Please someone help!!!
Thank you ahead of time
Comment