Currently I'm working with cover-links, there are lots of problems, that I am facing
right now, all I'm doing is playing around with stuff already implemented, the problem is its really hard
to understand what has been already implemented since there are very, lets say 'not amazingly well documented' documents on
how to build/program covers, what each option does, and the programing comments are even ...
All I had seen/read was the cover sources available on internet ...
My game is fps, and the enemies take cover, with chances and stuff, first I am looking for best location for
taking cover, then move to them and start firing at the player.
So What are fire-links for? How to use them in code? what does 'interactions=(66,2,82,..)' mean?
right now, all I'm doing is playing around with stuff already implemented, the problem is its really hard
to understand what has been already implemented since there are very, lets say 'not amazingly well documented' documents on
how to build/program covers, what each option does, and the programing comments are even ...
All I had seen/read was the cover sources available on internet ...
My game is fps, and the enemies take cover, with chances and stuff, first I am looking for best location for
taking cover, then move to them and start firing at the player.
So What are fire-links for? How to use them in code? what does 'interactions=(66,2,82,..)' mean?
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