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    #31
    Another BUMP! Somebody help me? Or this project is a JOKE?

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      #32
      Which Visual Studio version are you using? 2010 or 2012 or 2013? And which edition? Express or Professional or Ultimate. Because i tried with Visual Studio 2010 Professional and i had no problems at all. Here is the output:

      Code:
      ------ Build started: Project: SaveGame, Configuration: Release x86 ------  
      SaveGame -> C:\Users\CompanyPC\Documents\Visual Studio 2010\Projects\SaveGame_C#\SaveGame\SaveGame\bin\Release\x86\SaveGame.dll
        ILDasm: calling 'C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Bin\ildasm.exe' with /quoteallnames /unicode /nobar "/out:C:\Users\CompanyPC\AppData\Local\Temp\tmpCFC5\SaveGame.il" "C:\Users\CompanyPC\Documents\Visual Studio 2010\Projects\SaveGame_C#\SaveGame\SaveGame\bin\Release\x86\SaveGame.dll"
        ILDasm: ildasm 'C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Bin\ildasm.exe' returned gracefully.
        ILAsm: calling 'C:\Windows\Microsoft.NET\Framework\v4.0.30319\ILAsm.exe' with /nologo "/out:C:\Users\CompanyPC\Documents\Visual Studio 2010\Projects\SaveGame_C#\SaveGame\SaveGame\bin\Release\x86\SaveGame.dll" "C:\Users\CompanyPC\AppData\Local\Temp\tmpCFC5\SaveGame.il" /DLL "/resource=C:\Users\CompanyPC\AppData\Local\Temp\tmpCFC5\SaveGame.res"  /optimize  
        ILAsm: ILAsm 'C:\Windows\Microsoft.NET\Framework\v4.0.30319\ILAsm.exe' returned gracefully.
        ILAsm: calling 'C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\Lib.exe' with "/def:C:\Users\CompanyPC\Documents\Visual Studio 2010\Projects\SaveGame_C#\SaveGame\SaveGame\bin\Release\x86\SaveGame.X86.def" /machine:X86 "/out:C:\Users\CompanyPC\Documents\Visual Studio 2010\Projects\SaveGame_C#\SaveGame\SaveGame\bin\Release\x86\SaveGame.lib"
        ILAsm: Lib 'C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\Lib.exe' returned gracefully.
      ========== Build: 1 succeeded or up-to-date, 0 failed, 0 skipped ==========

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        #33
        Hello, I tried to compile DLL with VIsual Studio 2010 Express. I also tried with Visual Studio 2010 Professional, but it's to expensive this APP as price for a DLL, I want to use Express Edition.
        I don't want to pay over 1000$ for this APP. You promised that I'll need Microsoft Visual Studio Express (FREE), but I can't build solution with Express.

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          #34
          Originally posted by Georjack View Post
          You promised that I'll need Microsoft Visual Studio Express (FREE), but I can't build solution with Express.
          It should work because theres no complicated stuff in it. Do one thing...If you want to modify the C# code then make the changes and send it to me. I will compile it to dll and send it back to you.

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            #35
            Thanks a lot, ryanjon2040! But, I'll be able to use this DLL on commercial use, or I'll be obligated to buy VS 2010 Professional?

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              #36
              Originally posted by Georjack View Post
              Thanks a lot, ryanjon2040!
              You're Welcome!

              Originally posted by Georjack View Post
              But, I'll be able to use this DLL on commercial use, or I'll be obligated to buy VS 2010 Professional?
              Of-course you can use this DLL in your commercial game! And no you wont be obligated to buy anything. Although i expect a credit for me somewhere in your game (if you are using this DLL) but again...its completely your choice!

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                #37
                What I want is to save / overwrite only a save game.
                I want to save the game only into a single file and overwrite it again, not with an increment variable.
                You have to delete do, while and {} from your code and then give me the DLL, but test it before send me to be sure this DLL will work.
                About credits? Of course, I'll give you the credits on my game with a web link, phone, address, what you want.

                Comment


                  #38
                  Originally posted by Georjack View Post
                  What I want is to save / overwrite only a save game.
                  I want to save the game only into a single file and overwrite it again, not with an increment variable.
                  You have to delete do, while and {} from your code and then give me the DLL, but test it before send me to be sure this DLL will work.
                  This is already done . Please take a look at this post.

                  Originally posted by Georjack View Post
                  About credits? Of course, I'll give you the credits on my game with a web link, phone, address, what you want.
                  lol Thanks! You can add my name as Satheesh PV (aka RyanJon2040) and maybe link to my blog or my facebook profile.

                  And by the way whats the name of your game?

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                    #39
                    I tried to download that DLL, but on download link is written: "Sorry, the file you requested is not available.".

                    Comment


                      #40
                      Originally posted by Georjack View Post
                      I tried to download that DLL, but on download link is written: "Sorry, the file you requested is not available.".
                      Ok then. Can you wait a few minutes? Am off to have lunch and I'll compile when i come back and send it in a few minutes.

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                        #41
                        I'll wait....

                        Comment


                          #42
                          Here you go:

                          https://www.mediafire.com/?7w7a5cuooetq0n3

                          Comment


                            #43
                            It works only for save, but when I want to load it, I need to specify a LoadVersion INT at loadgamestate,
                            but this DLL saves the files with no int version at end of file name.
                            I tried to modify the source code of uc class like that:
                            Code:
                            exec function LoadGameState() // I deleted LoadVersion
                            {
                                foreach SaveList(ArrayItem)
                                {
                                    ArrayItem.LoadGame(); // I also deleted LoadVersion
                                }
                            }
                            But, I've got few errors on UDK compilation.

                            Comment


                              #44
                              Oops my bad. Sorry i forgot to fix the LoadGame. I fixed it and uploaded the new DLL. It dont have LoadVersion Integer. Remember you will have to modify the UnrealScript code to remove LoadVersion argument.

                              Here is the new version: https://www.mediafire.com/?6tq8pk4c0dcu5u0

                              Comment


                                #45
                                ryanjon2040, Thanks a lot! Works like a dream!

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