Hey, UScript dudes 
Here's my problem:
Currently using KActorSpawnable for my games pickup items. The thing is, they sometimes fall through the floor when dropped OR they just plain act funky when thrown. KActor seems to be very problematic ( unless I myself, just am not using them correctly? )
I am making a third-person game, so the visibility of the items are important.
Should I be using KActor to go down this route? Or should I go with the DroppedPickup classes? Does anyone know how GearsOfWar / Other 3rdP Unreal games handle this?
DroppedPickup:
+ Does NOT fall through floor
+ Gets added to the navigation network
+ Added velocity looks visually nice and accurate
- Does not collide with the environment as complexly as KActor does. Visual collision is pretty simple.
KActor:
+ Visual collision with environment is nice ( works well for weapon-pickups and other similar objects )
- Adding velocity to object is tricky to look visually right.
- Does not get added to the navigation network
- MAY fall through floor
All-in-all, I only like KActor because it collides well with the environment, which looks nice in a 3rd Person game.
Does anyone know how to get the best of both worlds here?
Thanks,

Here's my problem:
Currently using KActorSpawnable for my games pickup items. The thing is, they sometimes fall through the floor when dropped OR they just plain act funky when thrown. KActor seems to be very problematic ( unless I myself, just am not using them correctly? )
I am making a third-person game, so the visibility of the items are important.
Should I be using KActor to go down this route? Or should I go with the DroppedPickup classes? Does anyone know how GearsOfWar / Other 3rdP Unreal games handle this?
DroppedPickup:
+ Does NOT fall through floor
+ Gets added to the navigation network
+ Added velocity looks visually nice and accurate
- Does not collide with the environment as complexly as KActor does. Visual collision is pretty simple.
KActor:
+ Visual collision with environment is nice ( works well for weapon-pickups and other similar objects )
- Adding velocity to object is tricky to look visually right.
- Does not get added to the navigation network
- MAY fall through floor
All-in-all, I only like KActor because it collides well with the environment, which looks nice in a 3rd Person game.
Does anyone know how to get the best of both worlds here?
Thanks,
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