Hi there,
I'm currently working on a Hud displayed with meshes in DPG_Foreground, like this:

During some gameplay sequences the FOV value is set to rather extreme values. At some time, this may cause harsh distorsions on the Hud's display.
I know that the old Canvas.DrawActor function had a Fov parameter :
Does anybody know a way to set specific camera settings (especially FOV) for the Foreground priority group ?
Thanks
I'm currently working on a Hud displayed with meshes in DPG_Foreground, like this:

During some gameplay sequences the FOV value is set to rather extreme values. At some time, this may cause harsh distorsions on the Hud's display.
I know that the old Canvas.DrawActor function had a Fov parameter :
Code:
DrawActor( Actor A, bool WireFrame, optional bool ClearZ, optional float DisplayFOV )
Thanks
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