Hey everyone,
Starting to work on a 2.5D style adventure game and I had a nice feature I would like to add but having trouble finding some direction on this type of setup. I hope my two images show kind of what I would like.
Say you have a large map with some hallways and secret areas, etc etc, now the mini-map would be centered on your position and once you navigate along the hallways, where you have been would be green (purple section might be shown to you as a secret area later on some how) each one of these blocks wouldn't be a separate map/room but hallways. say each block is 40x40 in size and you can walk around that area and your mini-map wouldn't change, unless you go past that 40 unit size and it would then highlight the next block green. hopefully this make some sense.
I`m not sure it would be fully possible but i`ve looked into things like this but could only get the typical rader type custom mini-maps. perhaps doing a large texture map of the hallways already laid out somehow having it follow the player with flash. Hopefully someone can aid me with a little more insight if this is possible!

Starting to work on a 2.5D style adventure game and I had a nice feature I would like to add but having trouble finding some direction on this type of setup. I hope my two images show kind of what I would like.
Say you have a large map with some hallways and secret areas, etc etc, now the mini-map would be centered on your position and once you navigate along the hallways, where you have been would be green (purple section might be shown to you as a secret area later on some how) each one of these blocks wouldn't be a separate map/room but hallways. say each block is 40x40 in size and you can walk around that area and your mini-map wouldn't change, unless you go past that 40 unit size and it would then highlight the next block green. hopefully this make some sense.
I`m not sure it would be fully possible but i`ve looked into things like this but could only get the typical rader type custom mini-maps. perhaps doing a large texture map of the hallways already laid out somehow having it follow the player with flash. Hopefully someone can aid me with a little more insight if this is possible!


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