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Eclipse UDK IDE

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    #76
    Originally posted by Luladjiev View Post
    Hey first of all great IDE ! I'm a fan of eclipse based IDEs and this is just awesome!

    But I have a question: when I try to add start up arguments to change the resolution the IDE adds itself another args for the resolution: 1024:768 and my arguments are rewritten e.g.
    Code:
    TheCliff.udk?game=AlienInvasion.AlienInvasionGame, -useunpublished, -windowed -resx=1024 resy=768, -log, -forcelogflush, -nosound, -nomoviestartup, -debug, -resx=1280, -resy=720, -posx=0, -posy=0
    Is it possible somehow to remove the IDE's arguments for resolution?
    In the newest version the editor will add its resolution arguments last, so after your arguments. UDK will use the first arguments it finds, so it will ignore the editor's resolution arguments then.

    Just add something like "-resx=1280 resy=720", with the "" as well.

    For your actual game you'll have to set the resolution with unrealscript tho, because you can't change these arguments constantly to change the resolution when you release your game.

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      #77
      Originally posted by zwarmapapa View Post
      In the newest version the editor will add its resolution arguments last, so after your arguments. UDK will use the first arguments it finds, so it will ignore the editor's resolution arguments then.

      Just add something like "-resx=1280 resy=720", with the "" as well.

      For your actual game you'll have to set the resolution with unrealscript tho, because you can't change these arguments constantly to change the resolution when you release your game.
      Thank you.

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        #78
        Eclipse UDK IDE

        I tried your plugin and love it. I did change the theme and stuff. But can I change the syntax coloring and what is the shortcut for to run the game.


        Sent from my iPad using Tapatalk

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          #79
          Really great plugin! Thanks for all your hard work on it

          Would you consider adding a feature where it is possible to configure things like: folder structure / executable names / map file extension / etc. ... this would allow Eclipse UDK IDE to be used with other Unreal Engine based games such as Red Orchestra 2 SDK

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            #80
            Thx for your contribute

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              #81
              Excellent IDE. I've removed all other tools and now Eclipse is my preferred choice for URK programming.
              Thank you.

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                #82
                Hey man I can see the compile button but no run game button. So after i've clicked compile how do i run it from Eclipse?

                NVM i sorted it.

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