Code:
function Init(vector Direction) { SetRotation(rotator(Direction)); Velocity = Speed * Direction; Velocity.X = 0; TossZ = TossZ + (FRand() * TossZ / 2.0) - (TossZ / 4.0); Acceleration = AccelRate * Normal(Velocity); }
when i change it from PHYS_Falling, it just stays where its spawned...
What am I missing ?
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