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Apply impulse to a KActor through kismet. How to do this?

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    Apply impulse to a KActor through kismet. How to do this?

    I have a kactor that should activate and fall when a player cut a rope.
    I think i can place a trigger on the rope and with the take damage event on the trigger (hope this is possible) i can apply an impulse to the kactor.
    But...i'm not finding a node to apply an impulse (i can't damage the kactor to create the impulse because it has the 'Damage applies Impulse' to false for game's need).
    Can you help me with this?

    #2
    See the "Set Velocity" node in the example about angle between objects in this tutorial:
    http://forums.epicgames.com/threads/...0#post30720380



    Rama

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      #3
      Write your own sequenceaction?

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        #4
        Thanks everyone. Finally i decided to do it in this way:

        1) Place the ropes and the cage with PHYS_none and set Wake up on level start to true.
        2) On the take damage event on the main rope it do the setphysic in kismet setting to PHYS_RigidBody for everything.

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