Heys guys, Im making a SideScroller game and i was hoping to find out how would i script a projectile which spawns randomly in game?
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how do i script a projectile which spawns randomly in game ?
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To spawn a projectile and give it a direction (the speed of projectile comes from the actual projectile class)
I assume you use a projectile that is a subclass of the base Projectile.uc class
Code:function spawnProj(vector startLocation, vector projDirection){ local Projectile SpawnedProjectile; SpawnedProjectile = Spawn(class'ProjectileClass',,, startLocation); if( SpawnedProjectile != None && !SpawnedProjectile.bDeleteMe ) { SpawnedProjectile.Init(projDirection); } }
To give a projectile a RANDOM direction use vrand() for the projDirection
Rama
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if you want to spawn at random times,
use a timer
Code://run starttimer once from another func //like postbeginplay() //or startProjectileSpawning() function starttimer(){ float randomFloat; //initialize timer for random duration //of 0.1 to 10 seconds randomFloat = randRange(0.1, 10); SetTimer(randomFloat, false, 'spawnProj'); } //use code from my post, but note you cannot pass parameters //put all code inside the function itself. function spawnProj(){ local Projectile SpawnedProjectile; local vector startLocation; local vector projDirection; startLocation = //game specific, you will have to decide possible range of start locations projDirection = vrand(); //random direction, or use more game-specific code SpawnedProjectile = Spawn(class'ProjectileClass',,, startLocation); if( SpawnedProjectile != None && !SpawnedProjectile.bDeleteMe ) { SpawnedProjectile.Init(projDirection); } //reset timer to a random duration starttimer(); }
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