I thought it would be this easy...
That's in a function in my PlayerController. It's not doing anything. Using mostly default everything, I can't get the pawn to crouch. Pressing the C button (which is the default crouch button in DefaultInput.ini) doesn't make the pawn crouch either. Is there a checklist or something that I can follow to make sure a pawn is able to crouch?
Code:
Pawn.ShouldCrouch(!Pawn.bIsCrouched);
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