Hi guys,
So I'm still working on a game that involves melee attacks and when I attack I want my player to move with my attacks.
Right now I found the best way to make it look good is to set my player position to the final location of the hip bone during its animation.
only problem is while I'm attacking the collision component stays still and does move with the players animation so even though the attack work and look good, the player can now "walk through walls" while attacking as well as if he were to get hit his collision component wouldn't be in the right location to receive the hit.
Well I managed to translate the collision component but there's he still goes through the wall, its giving me a warning about how the collision component has a non-zero translated and how that is not supported.
Does anyone know a way around this?
I really appreciate any help I get ^.^
So I'm still working on a game that involves melee attacks and when I attack I want my player to move with my attacks.
Right now I found the best way to make it look good is to set my player position to the final location of the hip bone during its animation.
only problem is while I'm attacking the collision component stays still and does move with the players animation so even though the attack work and look good, the player can now "walk through walls" while attacking as well as if he were to get hit his collision component wouldn't be in the right location to receive the hit.
Well I managed to translate the collision component but there's he still goes through the wall, its giving me a warning about how the collision component has a non-zero translated and how that is not supported.
Does anyone know a way around this?
I really appreciate any help I get ^.^
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