I'm introducing a big pawn in my game. This is a monster with a collision cylinder that has a radius of 120 and a height of 150.
This pawn seems to be unable to use navmesh (GetNextMoveLocation always returns false).
If i set the height of the cylinder to 50 instead if 150 it is able to use navmesh and it works great. The environment is just a normal plane with no obstacles in Z axis.
In what way the height of the cylinder affect the searching?
This pawn seems to be unable to use navmesh (GetNextMoveLocation always returns false).
If i set the height of the cylinder to 50 instead if 150 it is able to use navmesh and it works great. The environment is just a normal plane with no obstacles in Z axis.
In what way the height of the cylinder affect the searching?
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