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Yet another bot AI problem

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    Yet another bot AI problem

    I need help to implement movement on the bots that are using kismet to be spawned. On the pics attached, there is the kismet responsible for the wave management (spawns enemies based on positions of the map).

    The game is a top-down shooter, using aircrafts as bots. The player and the ships are locked to the same altitude (z axis).

    I've tried creating movement with move to actor, trace but none of them works (maybe because it's a flying unit).


    Actor Factory settings :
    use compartment
    pawn class = modified manta version
    give default inventory






    Glossary :
    Red 'circles' - Where enemies spawns
    Black 'circle' - Where player spawns
    Black 'line' - Map box, player can't leave there.


    Any help is appreciated.

    Thanks

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