I need help to implement movement on the bots that are using kismet to be spawned. On the pics attached, there is the kismet responsible for the wave management (spawns enemies based on positions of the map).
The game is a top-down shooter, using aircrafts as bots. The player and the ships are locked to the same altitude (z axis).
I've tried creating movement with move to actor, trace but none of them works (maybe because it's a flying unit).
Actor Factory settings :
use compartment
pawn class = modified manta version
give default inventory


Glossary :
Red 'circles' - Where enemies spawns
Black 'circle' - Where player spawns
Black 'line' - Map box, player can't leave there.
Any help is appreciated.
Thanks
The game is a top-down shooter, using aircrafts as bots. The player and the ships are locked to the same altitude (z axis).
I've tried creating movement with move to actor, trace but none of them works (maybe because it's a flying unit).
Actor Factory settings :
use compartment
pawn class = modified manta version
give default inventory


Glossary :
Red 'circles' - Where enemies spawns
Black 'circle' - Where player spawns
Black 'line' - Map box, player can't leave there.
Any help is appreciated.
Thanks
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