I've got a model for my game, and things are almost perfect with it except for one thing - the model is hovering above the ground.
I believe this is because the CollisionCylinder and the mesh aren't aligned, as "show collisions" in the console suggests, but the only problem is I don't know how to align them properly. Right now, using the WPawnSkeletalMesh, I have a little birdie hovering about two feet above the ground, when I just want it to be *on* the ground.
Here's my code. I can get the class in full if you need.
Any advice?
I believe this is because the CollisionCylinder and the mesh aren't aligned, as "show collisions" in the console suggests, but the only problem is I don't know how to align them properly. Right now, using the WPawnSkeletalMesh, I have a little birdie hovering about two feet above the ground, when I just want it to be *on* the ground.
Here's my code. I can get the class in full if you need.
Code:
Begin Object Name=WPawnSkeletalMeshComponent SkeletalMesh=SkeletalMesh'BirdPackage.Bird_Packed' AnimSets(0)=AnimSet'BirdPackage.Armature' Animations=MeshSequenceA AnimTreeTemplate=None Translation=(Z=2.0) //this is the line I thought would work Materials(0)=Material'EditorMaterials.WidgetMaterial_X' LightEnvironment=MyLightEnvironment Scale3D=(X=5.00,Y=5.00,Z=5.25) End Object
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