Dear Community,
I am not aware of any Canvas/HUD class code to draw a THICK 3D line
You can draw 2D lines that have thickness and even map them to 3D space, but I did not find that desirable or visually appealing
so I wrote my own THICK 3D Line code!
I hope you can make use of this code!
Let me know if you like it!

You call the function like this
Let me know if this helps you!
♥
Rama
PS: Spoof is awesome.
He has helped me on numerous occasions
I now have my own udk game up and running, where you can build a world within my own in-game 3D editor! And you can save/load levels from hard disk, even after turning computer off! all this without ever opening the UDK. More than 150,000 lines of Unreal Script code involved
I am not aware of any Canvas/HUD class code to draw a THICK 3D line
You can draw 2D lines that have thickness and even map them to 3D space, but I did not find that desirable or visually appealing
so I wrote my own THICK 3D Line code!
I hope you can make use of this code!
Let me know if you like it!

Code:
function drawThicker(vector v1, vector v2, color c, int PosFromCenter) { local vector start; local vector end; //so we can modify start = v1; end = v2; start.x += PosFromCenter; end.x += PosFromCenter; draw3DLine(start, end, c); start.y += PosFromCenter; end.y += PosFromCenter; draw3DLine(start, end, c); start.z += PosFromCenter; end.z += PosFromCenter; draw3DLine(start, end, c); //since we modified with += //must *2 to get to other side of //center start.x -= PosFromCenter*2; end.x -= PosFromCenter*2; draw3DLine(start, end, c); start.y -= PosFromCenter*2; end.y -= PosFromCenter*2; draw3DLine(start, end, c); start.z -= PosFromCenter*2; end.z -= PosFromCenter*2; draw3DLine(start, end, c); } function drawThickLine(vector v1, vector v2, color c, int thickness) { local int thickIncrement; //center of line draw3DLine(v1, v2, c); //draw surrounding layers of thickness from center for (thickIncrement = 1; thickIncrement <= thickness; thickIncrement++ ) { drawThicker(v1, v2, c, thickIncrement); } }
Code:
//inside your custom HUD class DrawHUD() { //need a color struct local color c; //set color c.R = 255; c.G = 0; c.B = 0; c.A = 255; drawThickLine(someActor.Location, anotherActor.Location, c, 6); }
Let me know if this helps you!
♥
Rama
PS: Spoof is awesome.
He has helped me on numerous occasions
I now have my own udk game up and running, where you can build a world within my own in-game 3D editor! And you can save/load levels from hard disk, even after turning computer off! all this without ever opening the UDK. More than 150,000 lines of Unreal Script code involved
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