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Rotator for camera

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    Rotator for camera

    how do i get the rotator for the the players camera? and not the player's pawn

    #2
    Not quite sure if I understand the question but:

    Code:
    local vector EyeLocation;
    local rotator EyeRotation;
    
    GetPlayerViewPoint(EyeLocation, EyeRotation);

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      #3
      Thanks man exactly what i was asking for!

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        #4
        Glad I could help!

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