So in my PlayerController class I'm trying to to call two functions from my Pawn class, which is also the default player class.
The functions in the Pawn Class add and remove a particle system component to the player. I call this function when the left mouse button is pressed and released.
When I actually attempt to do this in game I am the log says " Accessed None 'Pawn' " which I am guessing means there is no 'Pawn' in the level because it is something like 'player' because of it being the default player class.
I'm sure this is something fundamental I am missing, and was wondering if someone could tell me how to do this properly?
Thanks!
ForbiddenSoul
The functions in the Pawn Class add and remove a particle system component to the player. I call this function when the left mouse button is pressed and released.
When I actually attempt to do this in game I am the log says " Accessed None 'Pawn' " which I am guessing means there is no 'Pawn' in the level because it is something like 'player' because of it being the default player class.
I'm sure this is something fundamental I am missing, and was wondering if someone could tell me how to do this properly?
Thanks!
ForbiddenSoul
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