I have a subclass of KActor, and I want an event when it collides with things.
event RigidBodyCollision seems to be what I want according to this: http://wiki.beyondunreal.com/UE3:Act...dBodyCollision
As far as I can tell, I have these set up, and the event is not called for any collisions (KActor-KActor, KActor-world geometry, etc). Is there something else I need to do?
event RigidBodyCollision seems to be what I want according to this: http://wiki.beyondunreal.com/UE3:Act...dBodyCollision
Called when a PrimitiveComponent this Actor owns has:
-bNotifyRigidBodyCollision set to true
-ScriptRigidBodyCollisionThreshold greater than 0
-it is involved in a physics collision where the relative velocity exceeds ScriptRigidBodyCollisionThreshold
-bNotifyRigidBodyCollision set to true
-ScriptRigidBodyCollisionThreshold greater than 0
-it is involved in a physics collision where the relative velocity exceeds ScriptRigidBodyCollisionThreshold
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