Hi all,
I've started a blog with some tutorials for UDK based on my experience with using UDK for a couple of months (I know it's not much but it may help somebody just starting). I have plans to add some more regularly. Everything is based on learning experience I've had while starting my very first simple project in UDK (some info about project can be found on blog as well). Please, feel free to comment or repost into more suitable place. Any help appreciated!
http://gravityspeedrun.blogspot.com/
In case you're interested in some specific topic to cover, feel free to contact me as well!
Current topics covered:
Getting started with UDK (setup, tools I'm using, etc.)
Simple text data save/load using config functionality
Triggering events uscript -> kismet with self as an instigator
Artist editable properties (per instance, global)
Simple cascading HUD messages
Using timers with simple example
Controlling set of actors instead of a Pawn
Moving actors using physics
Utilizing states
Sidescroller-like first person view
Prefabs
Actionscript -> kismet commands with parameters
Custom postprocess chain
Custom input bindings
new:
Referencing objects
Typecasting and inheritance
Useful command lines
Best regards,
Borisss
I've started a blog with some tutorials for UDK based on my experience with using UDK for a couple of months (I know it's not much but it may help somebody just starting). I have plans to add some more regularly. Everything is based on learning experience I've had while starting my very first simple project in UDK (some info about project can be found on blog as well). Please, feel free to comment or repost into more suitable place. Any help appreciated!
http://gravityspeedrun.blogspot.com/
In case you're interested in some specific topic to cover, feel free to contact me as well!
Current topics covered:
Getting started with UDK (setup, tools I'm using, etc.)
Simple text data save/load using config functionality
Triggering events uscript -> kismet with self as an instigator
Artist editable properties (per instance, global)
Simple cascading HUD messages
Using timers with simple example
Controlling set of actors instead of a Pawn
Moving actors using physics
Utilizing states
Sidescroller-like first person view
Prefabs
Actionscript -> kismet commands with parameters
Custom postprocess chain
Custom input bindings
new:
Referencing objects
Typecasting and inheritance
Useful command lines
Best regards,
Borisss
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