Indeed. Yes, I did notice the editor option, but I use the game feature a lot, too, so it'd be nice to have an auto-run feature for that.
What you mean is IntelliSense which is way too advanced stuff. I hope to implement it sometime in the future.
Hmm. Well it seems that intellisense functionality for class members is already present in the code explorer. Its really just a matter of figuring out which class the programmer is accessing members from, then just display a mini "code explorer" as an intellisense pop-up. Figuring out which functions/classes the programmer wants seems to be inherent functionality to the "go to definition/declaration" code you've been working on But maybe its more complicated than that, I don't really know.
Hey ryanjon2040, thought you might want to know I found another bug. I tried to find the DamageType class in the Class Tree, but it wasn't there. I found that DamageType extended "object" instead of "Object", so I changed it to the correct casing, and it worked. I would make it so that the class tree generator isn't case sensitive, as some class branches are being omitted. That is all :-)
Hey ryanjon2040, thought you might want to know I found another bug. I tried to find the DamageType class in the Class Tree, but it wasn't there. I found that DamageType extended "object" instead of "Object", so I changed it to the correct casing, and it worked. I would make it so that the class tree generator isn't case sensitive, as some class branches are being omitted. That is all :-)
Hi AutoBotAM. Thank you for your report. I fixed this issue. .
Dont forget to check out Unreal X-Editor Blog. I have included some new features.
I tried searching this thread, but I haven't found an answer to this question:
Do you have plans for making this project open source?
I'd like to implement intellisense/autocomplete and debugger integration. Thanks for the great work on this IDE - it's looking great so far!
I like this guy!
Ryanjon, another question that came across my head: could you make the IDE more friendly to creating Unrealscript interfaces? I wanted to create an interface for my enemy NPCs, but the IDE behaves strangely when I try to add one to my project. Just try adding an empty interface to see what I mean. It's not an emergency, I can just use a class for now.
Ryanjon, another question that came across my head: could you make the IDE more friendly to creating Unrealscript interfaces? I wanted to create an interface for my enemy NPCs, but the IDE behaves strangely when I try to add one to my project. Just try adding an empty interface to see what I mean. It's not an emergency, I can just use a class for now.
Do you have a sample Interface file that you worked with?
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