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    You want me to add a Game option?
    Indeed. Yes, I did notice the editor option, but I use the game feature a lot, too, so it'd be nice to have an auto-run feature for that.

    What you mean is IntelliSense which is way too advanced stuff. I hope to implement it sometime in the future.
    Hmm. Well it seems that intellisense functionality for class members is already present in the code explorer. Its really just a matter of figuring out which class the programmer is accessing members from, then just display a mini "code explorer" as an intellisense pop-up. Figuring out which functions/classes the programmer wants seems to be inherent functionality to the "go to definition/declaration" code you've been working on But maybe its more complicated than that, I don't really know.

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      Originally posted by AutoBotAM View Post
      I use the game feature a lot, too, so it'd be nice to have an auto-run feature for that.
      Consider it done

      Originally posted by AutoBotAM View Post
      But maybe its more complicated than that, I don't really know.
      Infact it is. But as i said, it might be included in future.

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        Infact it is. But as i said, it might be included in future.
        Alright, fair enough.

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          Waw, thanks a lot, am gonna start learning more about unreal script on this.
          Just one question: in which language is this coded in?

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            My guess would be C# and .net

            Am I wrong? (not that being wrong would surprise me :P)

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              It should be right since it requires .net, it's probably vb.net or C#

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                Only vb.net

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                  Thank you for this! It's going to be much easier to use UnrealScript now!

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                    Originally posted by maschill92 View Post
                    Thank you for this! It's going to be much easier to use UnrealScript now!
                    Thank you maschill92

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                      Hey ryanjon2040, thought you might want to know I found another bug. I tried to find the DamageType class in the Class Tree, but it wasn't there. I found that DamageType extended "object" instead of "Object", so I changed it to the correct casing, and it worked. I would make it so that the class tree generator isn't case sensitive, as some class branches are being omitted. That is all :-)

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                        Originally posted by AutoBotAM View Post
                        Hey ryanjon2040, thought you might want to know I found another bug. I tried to find the DamageType class in the Class Tree, but it wasn't there. I found that DamageType extended "object" instead of "Object", so I changed it to the correct casing, and it worked. I would make it so that the class tree generator isn't case sensitive, as some class branches are being omitted. That is all :-)
                        Hi AutoBotAM. Thank you for your report. I fixed this issue. .

                        Dont forget to check out Unreal X-Editor Blog. I have included some new features.

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                          I tried searching this thread, but I haven't found an answer to this question:

                          Do you have plans for making this project open source?

                          I'd like to implement intellisense/autocomplete and debugger integration. Thanks for the great work on this IDE - it's looking great so far!

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                            Originally posted by GerryH View Post
                            I tried searching this thread, but I haven't found an answer to this question:

                            Do you have plans for making this project open source?

                            I'd like to implement intellisense/autocomplete and debugger integration. Thanks for the great work on this IDE - it's looking great so far!
                            Hi GerryH. Can we discuss this via PM? If so, please send me a PM with more info.

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                              Originally posted by GerryH View Post
                              I tried searching this thread, but I haven't found an answer to this question:

                              Do you have plans for making this project open source?

                              I'd like to implement intellisense/autocomplete and debugger integration. Thanks for the great work on this IDE - it's looking great so far!
                              I like this guy!

                              Ryanjon, another question that came across my head: could you make the IDE more friendly to creating Unrealscript interfaces? I wanted to create an interface for my enemy NPCs, but the IDE behaves strangely when I try to add one to my project. Just try adding an empty interface to see what I mean. It's not an emergency, I can just use a class for now.

                              Comment


                                Originally posted by AutoBotAM View Post
                                I like this guy!
                                We are discussing about it!

                                Originally posted by AutoBotAM View Post
                                Ryanjon, another question that came across my head: could you make the IDE more friendly to creating Unrealscript interfaces? I wanted to create an interface for my enemy NPCs, but the IDE behaves strangely when I try to add one to my project. Just try adding an empty interface to see what I mean. It's not an emergency, I can just use a class for now.
                                Do you have a sample Interface file that you worked with?

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