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  • replied
    Originally posted by GvM View Post
    windows 7 ultimate, aero off (classic theme), latest x-editor 2.4, running not as portable (even no idea how to 'cause there is nothing about this at the first page).
    I also tried to run "-noribbon" - doesn't help (though the option removes the toolbar as it should).
    The error looks like this:

    First the application window appears, then it begin to do something, then I see some icons in tray which tell me that X-Editor is not configured.
    Then the application window closes and the Close/Debug dialogue appears (I just merged it on the screenshot to post in one image)
    Stupid question actually but...do you have .NET Framework 3.5 (or higher) installed?

    Leave a comment:


  • replied
    Originally posted by ryanjon2040 View Post
    Am really not sure why its crashing. Can you please tell me which version are you using. Also which Operating System? Are you trying to run it as portable?
    windows 7 ultimate, aero off (classic theme), latest x-editor 2.4, running not as portable (even no idea how to 'cause there is nothing about this at the first page).
    I also tried to run "-noribbon" - doesn't help (though the option removes the toolbar as it should).
    The error looks like this:
    <img with the error was here>
    First the application window appears, then it begin to do something, then I see some icons in tray which tell me that X-Editor is not configured.
    Then the application window closes and the Close/Debug dialogue appears (I just merged it on the screenshot to post in one image)

    Leave a comment:


  • replied
    Originally posted by Pampers View Post
    that didn't work for me either

    would also be nice if it remembered what files were open the last time you used the program
    Nice idea Pampers. I'll add it in next update.

    Originally posted by Kyben View Post
    +1


    Also, I get a pop-up error every once in awhile when compiling. It seems to happen randomly.
    ERROR
    The process cannot access the file 'C:\Users\Corey\Documents\Unreal X-Editor\ConsoleOutput.txt' because it is being used by another process.
    Thanks for pointing it out. Another user (willyg302) also reported this. Looks like i fixed it .

    Originally posted by Kyben View Post
    I'll also give you a kiss if you add a code explorer, much like in this:
    http://www.wotgreal.com/wotgreal/ima...new/Editor.jpg

    It's like your Package Viewer, but it shows all the vars and functions of a class in a list like so:
    -myPawn.uc (collapsible)
    --Variables (collapsible)
    ---bGibbed
    ---SpawnSound
    ---WeaponSocket
    --Functions/Events (collapsible)
    ---PostBeginPlay
    ---InCombat
    ---SetWalking
    --States(collapsible)
    ---Walking (collapsible)
    ----BeginState
    ----Run
    ---Stationary (collapsible)
    ----blahblah

    Clicking on the text will take you to the function/variable.
    LOL....I'll try my best to add them

    Originally posted by GvM View Post
    The editor crashes for me at start.
    It loads then I see its interface and loading of documentation page and a tiny progress bar at bottom (I have like 1-2 seconds to click menus/close registration popup), then the window closes and I receive default windows' message like Close/Debug this app.
    Am really not sure why its crashing. Can you please tell me which version are you using. Also which Operating System? Are you trying to run it as portable?

    Leave a comment:


  • replied
    The editor crashes for me at start.
    It loads then I see its interface and loading of documentation page and a tiny progress bar at bottom (I have like 1-2 seconds to click menus/close registration popup), then the window closes and I receive default windows' message like Close/Debug this app.

    Leave a comment:


  • replied
    I'll also give you a kiss if you add a code explorer, much like in this:
    http://www.wotgreal.com/wotgreal/ima...new/Editor.jpg

    It's like your Package Viewer, but it shows all the vars and functions of a class in a list like so:
    -myPawn.uc (collapsible)
    --Variables (collapsible)
    ---bGibbed
    ---SpawnSound
    ---WeaponSocket
    --Functions/Events (collapsible)
    ---PostBeginPlay
    ---InCombat
    ---SetWalking
    --States(collapsible)
    ---Walking (collapsible)
    ----BeginState
    ----Run
    ---Stationary (collapsible)
    ----blahblah

    Clicking on the text will take you to the function/variable.

    Leave a comment:


  • replied
    Originally posted by Pampers View Post
    would also be nice if it remembered what files were open the last time you used the program
    +1


    Also, I get a pop-up error every once in awhile when compiling. It seems to happen randomly.
    ERROR
    The process cannot access the file 'C:\Users\Corey\Documents\Unreal X-Editor\ConsoleOutput.txt' because it is being used by another process.

    Leave a comment:


  • replied
    that didn't work for me either

    would also be nice if it remembered what files were open the last time you used the program

    Leave a comment:


  • replied
    Originally posted by ryanjon2040 View Post
    However, I installed Unreal X-Editor with "open all .uc files with X-Editor" option ticked and unticked. Both worked correctly. Can you please try them again and let me know.
    I might have done it wrong.

    Leave a comment:


  • replied
    Originally posted by Saishy View Post
    Maybe you could contact epic games on that?

    I'm sure they will be glad to help a free tool for their own engine.
    Hi Saishy...But they said Epic Games do not provide support for UDK.
    Epic does not provide support for UDK. Please see the UDK Forums: http://www.udk.com/forums.
    Originally posted by Kyben View Post
    Hey, I'm really liking the editor. I just wanted to point out a couple of problems and annoyances I found in 2.4. Do what you will with them:

    -An unsaved file should have an asterisk so it's alittle easier to see what classes you haven't saved. EX: myPawn.uc*
    -When you close a file, it should go to the previous tab, not the very first.
    -When I installed Unreal X-Editor, I checked "open all .uc files with X-Editor", however it didn't work. When I do 'Open with...' and select X-Editor on a .uc file, instead of opening the file in X-Editor, it tries to reopen the X-Editor application.
    -Ability to change the color of class names. What I'm talking about is in brackets: class [myPawn] extends [UDKPawn];
    -When you create a new file and save it, it will still be called 'Empty File'. After the second time you save, it will treat it as a new save again, but it will save it correctly(name changes and won't 'Save as...' when its suppose to 'Save').
    -Holding Shift and pressing backspace to erase doesn't work.
    -Right clicking a class in the package viewer should bring up a menu with the following options: New..., Rename..., Delete, Duplicate.
    -When it asks "Would you like to close all tabs?" You have to click "Close tabs" A couple of times for it to work.
    -After every action, the cursor is black for 2 seconds then flips white 2 seconds. With a dark background, make the cursor start white after an action. It's really hard to see where it's at when your doing alot.
    -Hovering your mouse for 3 secs over a file tab should pop-up a message showing a portion of the path to that class. EX: ...Src/MyGame/classes/myPawn.uc
    -When you try to open a file thats already open in X-Editor, it should select the tab of that file instead of opening a duplicate of that file.
    Nicely said Kyben ...I will try my best to fix all of 'em in future updates.

    However, I installed Unreal X-Editor with "open all .uc files with X-Editor" option ticked and unticked. Both worked correctly. Can you please try them again and let me know.

    Leave a comment:


  • replied
    Hey, I'm really liking the editor. I just wanted to point out a couple of problems and annoyances I found in 2.4. Do what you will with them:

    -An unsaved file should have an asterisk so it's alittle easier to see what classes you haven't saved. EX: myPawn.uc*
    -When you close a file, it should go to the previous tab, not the very first.
    -When I installed Unreal X-Editor, I checked "open all .uc files with X-Editor", however it didn't work. When I do 'Open with...' and select X-Editor on a .uc file, instead of opening the file in X-Editor, it tries to reopen the X-Editor application.
    -Ability to change the color of class names. What I'm talking about is in brackets: class [myPawn] extends [UDKPawn];
    -When you create a new file and save it, it will still be called 'Empty File'. After the second time you save, it will treat it as a new save again, but it will save it correctly(name changes and won't 'Save as...' when its suppose to 'Save').
    -Holding Shift and pressing backspace to erase doesn't work.
    -Right clicking a class in the package viewer should bring up a menu with the following options: New..., Rename..., Delete, Duplicate.
    -When it asks "Would you like to close all tabs?" You have to click "Close tabs" A couple of times for it to work.
    -After every action, the cursor is black for 2 seconds then flips white 2 seconds. With a dark background, make the cursor start white after an action. It's really hard to see where it's at when your doing alot.
    -Hovering your mouse for 3 secs over a file tab should pop-up a message showing a portion of the path to that class. EX: ...Src/MyGame/classes/myPawn.uc
    -When you try to open a file thats already open in X-Editor, it should select the tab of that file instead of opening a duplicate of that file.

    Leave a comment:


  • replied
    Originally posted by ryanjon2040 View Post
    I really would like to add debugging support Saishy but i have no idea how it works.
    Maybe you could contact epic games on that?

    I'm sure they will be glad to help a free tool for their own engine.

    Leave a comment:


  • replied
    Originally posted by 100GPing100 View Post
    The option "Restore Dock Layout upon startup" does the oposite of it's state.

    So if it's selected it won't reset, if it isn't selected it will reset.
    Also, a reset layout button would be nice.
    Hi 100GPing100....It is intended to be like that...When "Restore Dock Layout upon startup" is selected it will save whatever the Dock layout is when you exit Unreal X-Editor, so that when you run next time it will restore the layout. Like that, when its turned off it will ignore the custom layout and loads the default layout when you start.

    And about the reset layout button...Consider it done. It will be available in the next update.

    Leave a comment:


  • replied
    The option "Restore Dock Layout upon startup" does the oposite of it's state.

    So if it's selected it won't reset, if it isn't selected it will reset.
    Also, a reset layout button would be nice.

    Leave a comment:


  • replied
    Originally posted by Pampers View Post
    Hey again, thanks for the update. The lag and sluggishness is now gone still no separate log window when running though, I have the log parameter checked and I see in the popup that comes in the lower right corner that "-log=C:\path_etc" is there, . Even tried to set it to launch from a shortcut that have the -log command that works okay if its run from itself, but still no separate log window from the editor .
    Another suggestion that I would like to have is the ability to add your own startup commands in a text field, other than the ones that are predefined

    Again thanks for the update!
    Thanks for letting me know Pampers.

    If the -log parameter appears in popup window then am wondering why its not showing? O.o Anyway i'll look into it. Once again....thanks for reporting Pampers

    In the next update, I'll definitely add custom startup commands text field.

    Leave a comment:


  • replied
    Hey again, thanks for the update. The lag and sluggishness is now gone still no separate log window when running though, I have the log parameter checked and I see in the popup that comes in the lower right corner that "-log=C:\path_etc" is there, . Even tried to set it to launch from a shortcut that have the -log command that works okay if its run from itself, but still no separate log window from the editor .
    Another suggestion that I would like to have is the ability to add your own startup commands in a text field, other than the ones that are predefined

    Again thanks for the update!

    Leave a comment:

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