Originally posted by GvM
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GvM repliedOriginally posted by ryanjon2040 View PostAm really not sure why its crashing. Can you please tell me which version are you using. Also which Operating System? Are you trying to run it as portable?
I also tried to run "-noribbon" - doesn't help (though the option removes the toolbar as it should).
The error looks like this:
<img with the error was here>
First the application window appears, then it begin to do something, then I see some icons in tray which tell me that X-Editor is not configured.
Then the application window closes and the Close/Debug dialogue appears (I just merged it on the screenshot to post in one image)
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ryanjon2040 repliedOriginally posted by Pampers View Postthat didn't work for me either
would also be nice if it remembered what files were open the last time you used the program
Originally posted by Kyben View Post+1
Also, I get a pop-up error every once in awhile when compiling. It seems to happen randomly.
ERROR
The process cannot access the file 'C:\Users\Corey\Documents\Unreal X-Editor\ConsoleOutput.txt' because it is being used by another process..
Originally posted by Kyben View PostI'll also give you a kiss if you add a code explorer, much like in this:
http://www.wotgreal.com/wotgreal/ima...new/Editor.jpg
It's like your Package Viewer, but it shows all the vars and functions of a class in a list like so:
-myPawn.uc (collapsible)
--Variables (collapsible)
---bGibbed
---SpawnSound
---WeaponSocket
--Functions/Events (collapsible)
---PostBeginPlay
---InCombat
---SetWalking
--States(collapsible)
---Walking (collapsible)
----BeginState
----Run
---Stationary (collapsible)
----blahblah
Clicking on the text will take you to the function/variable.
Originally posted by GvM View PostThe editor crashes for me at start.
It loads then I see its interface and loading of documentation page and a tiny progress bar at bottom (I have like 1-2 seconds to click menus/close registration popup), then the window closes and I receive default windows' message like Close/Debug this app.
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GvM repliedThe editor crashes for me at start.
It loads then I see its interface and loading of documentation page and a tiny progress bar at bottom (I have like 1-2 seconds to click menus/close registration popup), then the window closes and I receive default windows' message like Close/Debug this app.
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Kyben repliedI'll also give you a kiss if you add a code explorer, much like in this:
http://www.wotgreal.com/wotgreal/ima...new/Editor.jpg
It's like your Package Viewer, but it shows all the vars and functions of a class in a list like so:
-myPawn.uc (collapsible)
--Variables (collapsible)
---bGibbed
---SpawnSound
---WeaponSocket
--Functions/Events (collapsible)
---PostBeginPlay
---InCombat
---SetWalking
--States(collapsible)
---Walking (collapsible)
----BeginState
----Run
---Stationary (collapsible)
----blahblah
Clicking on the text will take you to the function/variable.
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Kyben repliedOriginally posted by Pampers View Postwould also be nice if it remembered what files were open the last time you used the program
Also, I get a pop-up error every once in awhile when compiling. It seems to happen randomly.
ERROR
The process cannot access the file 'C:\Users\Corey\Documents\Unreal X-Editor\ConsoleOutput.txt' because it is being used by another process.
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Pampers repliedthat didn't work for me either
would also be nice if it remembered what files were open the last time you used the program
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ryanjon2040 repliedOriginally posted by Saishy View PostMaybe you could contact epic games on that?
I'm sure they will be glad to help a free tool for their own engine.
Epic does not provide support for UDK. Please see the UDK Forums: http://www.udk.com/forums.Originally posted by Kyben View PostHey, I'm really liking the editor. I just wanted to point out a couple of problems and annoyances I found in 2.4. Do what you will with them:
-An unsaved file should have an asterisk so it's alittle easier to see what classes you haven't saved. EX: myPawn.uc*
-When you close a file, it should go to the previous tab, not the very first.
-When I installed Unreal X-Editor, I checked "open all .uc files with X-Editor", however it didn't work. When I do 'Open with...' and select X-Editor on a .uc file, instead of opening the file in X-Editor, it tries to reopen the X-Editor application.
-Ability to change the color of class names. What I'm talking about is in brackets: class [myPawn] extends [UDKPawn];
-When you create a new file and save it, it will still be called 'Empty File'. After the second time you save, it will treat it as a new save again, but it will save it correctly(name changes and won't 'Save as...' when its suppose to 'Save').
-Holding Shift and pressing backspace to erase doesn't work.
-Right clicking a class in the package viewer should bring up a menu with the following options: New..., Rename..., Delete, Duplicate.
-When it asks "Would you like to close all tabs?" You have to click "Close tabs" A couple of times for it to work.
-After every action, the cursor is black for 2 seconds then flips white 2 seconds. With a dark background, make the cursor start white after an action. It's really hard to see where it's at when your doing alot.
-Hovering your mouse for 3 secs over a file tab should pop-up a message showing a portion of the path to that class. EX: ...Src/MyGame/classes/myPawn.uc
-When you try to open a file thats already open in X-Editor, it should select the tab of that file instead of opening a duplicate of that file....I will try my best to fix all of 'em in future updates.
However, I installed Unreal X-Editor with "open all .uc files with X-Editor" option ticked and unticked. Both worked correctly. Can you please try them again and let me know.
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Kyben repliedHey, I'm really liking the editor. I just wanted to point out a couple of problems and annoyances I found in 2.4. Do what you will with them:
-An unsaved file should have an asterisk so it's alittle easier to see what classes you haven't saved. EX: myPawn.uc*
-When you close a file, it should go to the previous tab, not the very first.
-When I installed Unreal X-Editor, I checked "open all .uc files with X-Editor", however it didn't work. When I do 'Open with...' and select X-Editor on a .uc file, instead of opening the file in X-Editor, it tries to reopen the X-Editor application.
-Ability to change the color of class names. What I'm talking about is in brackets: class [myPawn] extends [UDKPawn];
-When you create a new file and save it, it will still be called 'Empty File'. After the second time you save, it will treat it as a new save again, but it will save it correctly(name changes and won't 'Save as...' when its suppose to 'Save').
-Holding Shift and pressing backspace to erase doesn't work.
-Right clicking a class in the package viewer should bring up a menu with the following options: New..., Rename..., Delete, Duplicate.
-When it asks "Would you like to close all tabs?" You have to click "Close tabs" A couple of times for it to work.
-After every action, the cursor is black for 2 seconds then flips white 2 seconds. With a dark background, make the cursor start white after an action. It's really hard to see where it's at when your doing alot.
-Hovering your mouse for 3 secs over a file tab should pop-up a message showing a portion of the path to that class. EX: ...Src/MyGame/classes/myPawn.uc
-When you try to open a file thats already open in X-Editor, it should select the tab of that file instead of opening a duplicate of that file.
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ryanjon2040 repliedOriginally posted by 100GPing100 View PostThe option "Restore Dock Layout upon startup" does the oposite of it's state.
So if it's selected it won't reset, if it isn't selected it will reset.
Also, a reset layout button would be nice.
And about the reset layout button...Consider it done. It will be available in the next update.
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100GPing100 repliedThe option "Restore Dock Layout upon startup" does the oposite of it's state.
So if it's selected it won't reset, if it isn't selected it will reset.
Also, a reset layout button would be nice.
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ryanjon2040 repliedOriginally posted by Pampers View PostHey again, thanks for the update. The lag and sluggishness is now gonestill no separate log window when running though, I have the log parameter checked and I see in the popup that comes in the lower right corner that "-log=C:\path_etc" is there, . Even tried to set it to launch from a shortcut that have the -log command that works okay if its run from itself, but still no separate log window from the editor
.
Another suggestion that I would like to have is the ability to add your own startup commands in a text field, other than the ones that are predefined
Again thanks for the update!
If the -log parameter appears in popup window then am wondering why its not showing? O.o Anyway i'll look into it. Once again....thanks for reporting Pampers
In the next update, I'll definitely add custom startup commands text field.
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Pampers repliedHey again, thanks for the update. The lag and sluggishness is now gonestill no separate log window when running though, I have the log parameter checked and I see in the popup that comes in the lower right corner that "-log=C:\path_etc" is there, . Even tried to set it to launch from a shortcut that have the -log command that works okay if its run from itself, but still no separate log window from the editor
.
Another suggestion that I would like to have is the ability to add your own startup commands in a text field, other than the ones that are predefined
Again thanks for the update!
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