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Unreal X-Editor - v3.1.5 Available

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    Hi ryanjion2040,
    great job ... notabe.

    I suggest some features that would make it a must :
    - code explorer : tree view with function, event and state nodes
    - debugging features
    - "goto definition" on var,function etc...
    - improvement on autocomplete
    - find word globally on project with result list
    - tooltip on var,function,event etc ... containing related comments

    however , really good work !

    Comment


      Originally posted by brad4ever View Post
      Hi ryanjion2040,
      great job ... notabe.

      I suggest some features that would make it a must :
      - code explorer : tree view with function, event and state nodes
      - debugging features
      - "goto definition" on var,function etc...
      - improvement on autocomplete
      - find word globally on project with result list
      - tooltip on var,function,event etc ... containing related comments

      however , really good work !
      Thanks for the suggestions brad4ever.

      Originally posted by FTC View Post
      Yes, or just make it possible to use separate files for configuring the UDK Path and Launch options.
      For example if I want to test different gametypes I could habe launch files for each gametype with specific launch options.

      greetings
      Ok. I'll add support for multiple UDK Installations pretty soon.

      Comment


        How do I get rid of the silver gradient as a background to my code ? I just want black, but changing the color in settings isn't taking (even with app restart).

        Comment


          UCI files are not being displayed in the explorer.

          Comment


            Originally posted by Metasparks View Post
            How do I get rid of the silver gradient as a background to my code ? I just want black, but changing the color in settings isn't taking (even with app restart).
            Go to settings menu and uncheck "Use Gradient Background"


            Originally posted by Bob_Gneu View Post
            UCI files are not being displayed in the explorer.
            I made it to show only *.uc files. Should i include UCI?

            Comment


              Originally posted by ryanjon2040 View Post
              I made it to show only *.uc files. Should i include UCI?
              Yes. They house macros and enumerations in a global form that can be included.

              A Couple Examples:
              Development\Src\UTGame\UTStats.uci
              Development\Src\OnlineSubsystemSteamworks\Globals. uci

              Great tool otherwise, thanks for pulling this together =)

              Comment


                just had a quick raz on this, it seems ok.
                i like the layout and everything.

                one thing it would really benefit from is the option to add command lines to the editor and game launcher, like -log for example.
                also find declaration would be really handy.

                Comment


                  You can do that. Click the arrow below the button and click in custom parameters.

                  EEK! nm, that doesn't appear to work. Shame.

                  Second correction, appears to work fine on my machines.

                  Comment


                    I apologize if this has been asked already--

                    I read earlier that the editor is using UDKGame.com to do the compiling. Is there any way to customize this for non-UDKgame licenses (i.e. full UnrealEngine3 licenses)? In other words, I need to compile with something like CustomGame.com in the Binaries/Win64 directory.

                    Thanks! Nice work, btw, very impressive.

                    Comment


                      Originally posted by tegleg View Post
                      just had a quick raz on this, it seems ok.
                      i like the layout and everything.

                      one thing it would really benefit from is the option to add command lines to the editor and game launcher, like -log for example.
                      also find declaration would be really handy.
                      Thanks tegleg...You can add command lines to the game. Heres a pic:



                      Originally posted by hammerwing View Post
                      I apologize if this has been asked already--

                      I read earlier that the editor is using UDKGame.com to do the compiling. Is there any way to customize this for non-UDKgame licenses (i.e. full UnrealEngine3 licenses)? In other words, I need to compile with something like CustomGame.com in the Binaries/Win64 directory.

                      Thanks! Nice work, btw, very impressive.
                      Yes i can add that. This will be available in the upcoming update which will be released in a few days.

                      Comment


                        Why does the update check block the application loading process?

                        Comment


                          Originally posted by Bob_Gneu View Post
                          Why does the update check block the application loading process?
                          Because the update dialog is a modal dialog.

                          By the way, which tooltip is better

                          Tooltip 1:


                          Tooltip 2:

                          Comment


                            without question tooltip 1.
                            it's easyer for the eye, fits the style, and tooltip 2 is too windows looking ^^

                            Comment


                              Originally posted by ryanjon2040 View Post
                              Because the update dialog is a modal dialog.
                              I understand what modal dialogs are, perhaps if i reformulate. Why is the update dialog modal?
                              Why not just add a tool tip that lets the developer know there is a new build available?

                              To get to coding you have to click twice to open, and again to confirm that you are working with an up to date build. That is kind of silly, applications (especially IDEs) should load straight to what we expect to be there, not a popup window alerting me to what I already know to be true.

                              Comment


                                Originally posted by ryanjon2040 View Post
                                Because the update dialog is a modal dialog.

                                By the way, which tooltip is better

                                Tooltip 1:


                                Tooltip 2:
                                Edit:
                                Read wrong >.<

                                I vote for Tooltip 2

                                Comment

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