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Unreal X-Editor - v3.1.5 Available

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  • replied
    Originally posted by Bob_Gneu View Post
    I understand what modal dialogs are, perhaps if i reformulate. Why is the update dialog modal?
    Why not just add a tool tip that lets the developer know there is a new build available?
    I have improved the startup update system. Now it will not interrupt loading. I will post a screenshot later.

    Originally posted by Bob_Gneu View Post
    To get to coding you have to click twice to open, and again to confirm that you are working with an up to date build. That is kind of silly, applications (especially IDEs) should load straight to what we expect to be there, not a popup window alerting me to what I already know to be true.
    Pardon me...i didnt understand this.

    Leave a comment:


  • replied
    Originally posted by ryanjon2040 View Post
    Because the update dialog is a modal dialog.

    By the way, which tooltip is better

    Tooltip 1:


    Tooltip 2:
    Edit:
    Read wrong >.<

    I vote for Tooltip 2

    Leave a comment:


  • replied
    Originally posted by ryanjon2040 View Post
    Because the update dialog is a modal dialog.
    I understand what modal dialogs are, perhaps if i reformulate. Why is the update dialog modal?
    Why not just add a tool tip that lets the developer know there is a new build available?

    To get to coding you have to click twice to open, and again to confirm that you are working with an up to date build. That is kind of silly, applications (especially IDEs) should load straight to what we expect to be there, not a popup window alerting me to what I already know to be true.

    Leave a comment:


  • replied
    without question tooltip 1.
    it's easyer for the eye, fits the style, and tooltip 2 is too windows looking ^^

    Leave a comment:


  • replied
    Originally posted by Bob_Gneu View Post
    Why does the update check block the application loading process?
    Because the update dialog is a modal dialog.

    By the way, which tooltip is better

    Tooltip 1:


    Tooltip 2:

    Leave a comment:


  • replied
    Why does the update check block the application loading process?

    Leave a comment:


  • replied
    Originally posted by tegleg View Post
    just had a quick raz on this, it seems ok.
    i like the layout and everything.

    one thing it would really benefit from is the option to add command lines to the editor and game launcher, like -log for example.
    also find declaration would be really handy.
    Thanks tegleg...You can add command lines to the game. Heres a pic:



    Originally posted by hammerwing View Post
    I apologize if this has been asked already--

    I read earlier that the editor is using UDKGame.com to do the compiling. Is there any way to customize this for non-UDKgame licenses (i.e. full UnrealEngine3 licenses)? In other words, I need to compile with something like CustomGame.com in the Binaries/Win64 directory.

    Thanks! Nice work, btw, very impressive.
    Yes i can add that. This will be available in the upcoming update which will be released in a few days.

    Leave a comment:


  • replied
    I apologize if this has been asked already--

    I read earlier that the editor is using UDKGame.com to do the compiling. Is there any way to customize this for non-UDKgame licenses (i.e. full UnrealEngine3 licenses)? In other words, I need to compile with something like CustomGame.com in the Binaries/Win64 directory.

    Thanks! Nice work, btw, very impressive.

    Leave a comment:


  • replied
    You can do that. Click the arrow below the button and click in custom parameters.

    EEK! nm, that doesn't appear to work. Shame.

    Second correction, appears to work fine on my machines.

    Leave a comment:


  • replied
    just had a quick raz on this, it seems ok.
    i like the layout and everything.

    one thing it would really benefit from is the option to add command lines to the editor and game launcher, like -log for example.
    also find declaration would be really handy.

    Leave a comment:


  • replied
    Originally posted by ryanjon2040 View Post
    I made it to show only *.uc files. Should i include UCI?
    Yes. They house macros and enumerations in a global form that can be included.

    A Couple Examples:
    Development\Src\UTGame\UTStats.uci
    Development\Src\OnlineSubsystemSteamworks\Globals. uci

    Great tool otherwise, thanks for pulling this together =)

    Leave a comment:


  • replied
    Originally posted by Metasparks View Post
    How do I get rid of the silver gradient as a background to my code ? I just want black, but changing the color in settings isn't taking (even with app restart).
    Go to settings menu and uncheck "Use Gradient Background"


    Originally posted by Bob_Gneu View Post
    UCI files are not being displayed in the explorer.
    I made it to show only *.uc files. Should i include UCI?

    Leave a comment:


  • replied
    UCI files are not being displayed in the explorer.

    Leave a comment:


  • replied
    How do I get rid of the silver gradient as a background to my code ? I just want black, but changing the color in settings isn't taking (even with app restart).

    Leave a comment:


  • replied
    Originally posted by brad4ever View Post
    Hi ryanjion2040,
    great job ... notabe.

    I suggest some features that would make it a must :
    - code explorer : tree view with function, event and state nodes
    - debugging features
    - "goto definition" on var,function etc...
    - improvement on autocomplete
    - find word globally on project with result list
    - tooltip on var,function,event etc ... containing related comments

    however , really good work !
    Thanks for the suggestions brad4ever.

    Originally posted by FTC View Post
    Yes, or just make it possible to use separate files for configuring the UDK Path and Launch options.
    For example if I want to test different gametypes I could habe launch files for each gametype with specific launch options.

    greetings
    Ok. I'll add support for multiple UDK Installations pretty soon.

    Leave a comment:

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