Ok we got the issue resolved via the reloading but the flashlight could you be a little more in-depth about it. Is it looking for a certain object in the skeletal mesh for the flashlish or just the socket attached on the model? also what code still needs writing or adjust for the flashlight . thanks ahead! awesome job so far!
For the flashlight to work you'll need a socket in your Weapon Skeletal Mesh. Then you'll need a material for the light function. After that open the wizard, add the Material and set the flashlight values (cone values, radius, brightness) etc. Then attach the FlashLightComponent to your Weapon Skeletal Mesh using Mesh.AttachComponentToSocket(WeaponSkeletalMesh, 'SocketName') inside function PostBeginPlay(). In v3.1 or 3.2 I'll add the option to attach the sockets (It was my mistake i didnt included it already). I hope this helps
Sweet deal. Can you explain the new window abit more? Whats the 'Submit' button do at the bottom of each category? Will it just create a new category for the user, or is it going to submit it to you and you'll update it for everyone?
Also, double clicking the function or variable in the Code Explorer will snap the code view to that function or variable, right?
Sweet deal. Can you explain the new window abit more? Whats the 'Submit' button do at the bottom of each category? Will it just create a new category for the user, or is it going to submit it to you and you'll update it for everyone?
Clicking submit button will open a new dialog where user needs to type his/her name, email and content and then send it to me and i'll update. But i have some other idea which am working on.
I use UDK on an almost daily basis now, and this tool has just been added to my arsenal. I absolutely can't wait until that "Open UDKGame.uc" gets added in. I'm starting to use UXE today, so I can be ready for it when the next version comes out!
Fantastic work thus far, and I look forward to seeing more from it!
I use UDK on an almost daily basis now, and this tool has just been added to my arsenal. I absolutely can't wait until that "Open UDKGame.uc" gets added in. I'm starting to use UXE today, so I can be ready for it when the next version comes out!
Fantastic work thus far, and I look forward to seeing more from it!
Thank you very much DeejayKnight ...I will upload few more screenshots soon.
Sir, your work is astounding. Barring any unforeseen issues that cause me to abandon it, I will make it a point to donate to the cause as soon as I am able. Your hard work is greatly appreciated.
I was wondering though, what are the odds that we can get a editor gutter and (more importantly) Ctrl+Drag for text in 3.0? This is one feature that far too many IDEs fall short on (the gutter, anyway; most utilize text dragging). Visual Studio has been spoiling me for far too many years, and the ability to click the gutter to select a line, then Ctrl+Drag that line to copy is just something that I find very difficult to live without.
Also, I just wanted to let you know that your exception catcher/reporter is getting flagged and quarantined by Avira. ;(
Sir, your work is astounding. Barring any unforeseen issues that cause me to abandon it, I will make it a point to donate to the cause as soon as I am able. Your hard work is greatly appreciated.
I was wondering though, what are the odds that we can get a editor gutter and (more importantly) Ctrl+Drag for text in 3.0? This is one feature that far too many IDEs fall short on (the gutter, anyway; most utilize text dragging). Visual Studio has been spoiling me for far too many years, and the ability to click the gutter to select a line, then Ctrl+Drag that line to copy is just something that I find very difficult to live without.
Thank you for the comment Nekoyoubi ...For the gutter and Ctrl+Drag...am working on them.
Didn't read this 35 page thread, so sorry if already mentioned.
It looks great haven't started using it.
Got this error on opening UXE(using windows 64-bit Ultimate - i haven't updated windows completely) .
keywords in comments get highlighted( I see what u did there)
Also aren't there shortcuts for comment ,uncomment.
Would like to have them in the settings.
The default shortcuts could have been better. I did rather prefer the function keys like F5 F6 for compiling.
The auto-hide panels tweening could be a bit faster.
F3 for find works till the end of file but after that it shows not found. It should probably loop back to the start of file. Also I didn't see search back function like Shift+F3 in VS2010.
As far as i see this IDE is still in a very early stage of development. But nice work so far!!!
If u want to get a good reference for an IDE I would tell u to see FlashDevelop(http://www.flashdevelop.org/). It is an IDE for FLASH programming. It is **** fast and has all necessary features that a flash developer wants and cuts out all the unnecessary features.
That's it for now will comment more after using it.
Also aren't there shortcuts for comment ,uncomment.
Would like to have them in the settings.
The default shortcuts could have been better. I did rather prefer the function keys like F5 F6 for compiling.
The auto-hide panels tweening could be a bit faster.
F3 for find works till the end of file but after that it shows not found. It should probably loop back to the start of file. Also I didn't see search back function like Shift+F3 in VS2010.
As far as i see this IDE is still in a very early stage of development. But nice work so far!!!
If u want to get a good reference for an IDE I would tell u to see FlashDevelop(http://www.flashdevelop.org/). It is an IDE for FLASH programming. It is **** fast and has all necessary features that a flash developer wants and cuts out all the unnecessary features.
That's it for now will comment more after using it.
I've made many changes in UXE. I would greatly appreciate if you try v3.0.
By the way...shortcut for comment/uncomment is Ctrl+Shift+C.
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