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    Unreal X-Editor - v3.1.5 Available

    So here it is guys....My first Unreal Script Editor

    Description:
    Unreal X-Editor is my new editor for creating/editing Unreal Script files. Unreal X-Editor is packed with rich features that makes Unreal Scripting easier for both beginners and experts. Listed are the features of Unreal X-Editor.

    Features:
    • Class Tree Viewer
    • QuickLoad
    • Code Explorer
    • Class Finder
    • Class Usage Finder
    • Class Reference Finder
    • Autocomplete
    • Autocomplete Editor
    • Declaration Autocomplete
    • Code Folding
    • C# Style Commenting
    • Syntax Highlighting
    • Line Numbers
    • Auto Indent
    • Embed Selection
    • Basic Preset Scripts
    • Run UDK Editor from Unreal X-Editor
    • Run UDK Game from Unreal X-Editor
    • Compile/Full Compile Scripts from Unreal X-Editor
    • Various Skins to change the Look And Feel of Unreal X-Editor
    • And more...


    Unreal X-Editor is free for Commercial and Non-Commercial use.



    Go to Unreal X-Editor Blog to download

    NOTE: Unreal X-Editor requires .NET Framework 3.5 or higher to work

    NOTE 2: UDK Customizer actually works with Scaleform. Try it!

    Please post your bugs/suggestions/feedback here.

    #2
    I love it! I'm going to use it from now on instead of notepad++. Thank you so much!

    Comment


      #3
      Great work. Not used it much but will give a good go over the next few weeks. First thing I would suggest is the ability to highlight the current line you are on. It's a basic request I know but when you have large files it really helps when moving around imo. The one thing that annoys me about Visual Studio Express is that you can't highlight the current line.

      Comment


        #4
        Suggestions:
        -Some options we can set for the "Run UDK Game" button. For instance have it open a specified map rather than the default map that the UDK starts with (so actually simply add parameters to the UDK.exe).
        Or parameters for the compile button (like -silent -debug -make -full and so on…)

        -Class/package tree, like in WOTgreal.

        -Debugger support.

        -Clicking on a variable or function while holding CTRL should take you to the most derived definition of that variable or function. Clicking on a class literal should open that class in a new tab. (Tabs would be nice in general, so you can also browse code)

        -A dotted line between pairs of brackets, starting on the column of the bottom bracket, to make it easy to see matching brackets without having to select them first. See WOTgreal.

        -A button to quickly access the EditPackages list in the INI, since it's required for compiling.

        -Better autocomplete. It's quite biased at the moment as it shows me "simulated function" but not "simulated event". And stuff like Object.SomeFunction/SomeVariable doesn't really provide anything useful at all yet.

        -Allow to define pre-set text that can be pasted in with a shortcut. Like pressing CTRL + T would insert
        //===============================================
        // MyFunction
        //
        //
        // @param1:
        // @param2:
        //===============================================
        which I defined in the options menu.

        -A functionality to convert all hard tabs when I save the file to a number of spaces that I can specify. Or the other way around.

        -Pressing Tab should not offset my cursor by 4 spaces every time but first try to put it at the height of the next word in the line above it, if there is such a word.

        -Not exactly my case, but some coders prefer it if pressing "Ins" turns the cursor into an insertion cursor, which will replace the character at the current position rather than inserting before it. The cursor is then represented by a full rectangle rather than a line.


        More suggestions will follow once you are on par with WOTgreal.

        Comment


          #5
          While it's a fine start there is a lot of work to be done before I would even consider using it.

          -Tabs. One file pr. instance is not useable

          -Intellisense. Completion of variables names, methods (and their arguments), types and such.

          -Go to definition

          -Search across the entire project.

          Oh, and the "Download Unreal Script Wizard" box just gives me an error.

          Comment


            #6
            Good job. I 've got a suggestion. Intellisense similar something integrate to your editor.

            Comment


              #7
              very nice, i will try it, but it looks like a great tool !!!!

              Comment


                #8
                WOW. This editor is lovely, this is what i was looking for. Thanks a lot!!

                Comment


                  #9
                  Brilliant work here! I've suggested to our programming gods right now.. Hopefully they'll give it a whirl and offer up some advice.. If you want inspiration and have linux with an older verison of KDE 3 then bluefish is singlehandedly the best editor I have ever seen for anything. It's a goldmine of ideas for features. Speaking of which I noticed you had a fat penguin icon but no linux version A bit silly to code in linux and then have to run it in windows but still

                  Comment


                    #10
                    Well Done! Simpleness is the key of the perfect...

                    Wishlist: Darker background... white is not healthy!
                    Class Tree Viewer with a search(keyword inside classes)
                    If you can a debugger, than you r the winner!

                    Thanks anyway, your apps are useful enough already!

                    Comment


                      #11
                      sick!!!!!

                      Comment


                        #12
                        This is wonderful! I will be watching for when something similar to intellisense is available for this!! ^_^

                        EDIT: The menu at the top is really large, completely unnecessary. I like compact clean script environments. Also the bottom adjust window thing kind of seems.. un needed? it's just a waste of space in my opinion! I would like to see at least some "compact" template or something to get the minimum UI and the most script :P.

                        EDIT 2: ahh I see I can minimize the top bars! ;P Good to know. My opinion still stands on the bottom adjust window thing and my anxiousness for intellisense.

                        Comment


                          #13
                          Interesting...

                          Comment


                            #14
                            Good job, but what is the point..? What make your editor better than i.e. Wotgreal or VS2010/NFringe, because this should be the reason... Without that this is another Notepad++ or something like this.

                            ...and name "Unreal UDK-Editor" is more appropriate.

                            Comment


                              #15
                              Thank you very much for all your comment guys .......I have started working on a update which contain Tree Viewer. If you want any autocomplete, declaration autocomplete words added, please post it.

                              @skwisdemon666....Thanks man!

                              @Crusha K. Rool...WOW!! you gotta a lot of suggestions I have added the "simulated event" autocomplete.

                              @Psykocyber...Can you explain the error message.

                              @Saucy...Yeah its a bit large...I removed the bottom adjust window

                              Comment

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