Been trying to track this down for a while now. The player just "dies" after 5 minutes, which is consistently every 5 minutes, and I can't track down where this starts from so I can disable it. I said "dies" because the player/pawn doesn't actually die (as in their health remains at 100), such as the Dying state is never executed, etc., and all I could track so far through logging is that the pawn is being destroyed.
Anyone have an idea where this could be starting from? At first I thought it was an idle thing (which become not true due to two things; wasn't logging and it will still happen if you run around for the 5 minutes), then I thought maybe it was a round timer (logging states and so on came up with nothing on that), and then I just went through a frenzy of logging to try and start tracking.
If anyone could help out it would be greatly appreciated. I'm not extending UT, and I'm not sure what else to mention, so feel free to ask questions.
Anyone have an idea where this could be starting from? At first I thought it was an idle thing (which become not true due to two things; wasn't logging and it will still happen if you run around for the 5 minutes), then I thought maybe it was a round timer (logging states and so on came up with nothing on that), and then I just went through a frenzy of logging to try and start tracking.
If anyone could help out it would be greatly appreciated. I'm not extending UT, and I'm not sure what else to mention, so feel free to ask questions.
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