Hi,
i have 2 custom skeletal controllers, both are in the same actor with "bIgnoreControllersWhenNotRendered=false" set and both also have "bIgnoreWhenNotRendered=false" set, but while the SkelControlSingleBone just interpolates its bone animations just fine offscreen, the SkelControlLookAt either simply don't update at all or depending on the set targetspace just jumps from target-position to target-position instantly. If the SkelControlLookAt actor becomes visible it interpolates correctly?
So whats the catch here? Just some bug or "intended" behavior and if so why is there a general "bIgnoreWhenNotRendered" if it gets ignored by some implementations.
Thx Andy
i have 2 custom skeletal controllers, both are in the same actor with "bIgnoreControllersWhenNotRendered=false" set and both also have "bIgnoreWhenNotRendered=false" set, but while the SkelControlSingleBone just interpolates its bone animations just fine offscreen, the SkelControlLookAt either simply don't update at all or depending on the set targetspace just jumps from target-position to target-position instantly. If the SkelControlLookAt actor becomes visible it interpolates correctly?
So whats the catch here? Just some bug or "intended" behavior and if so why is there a general "bIgnoreWhenNotRendered" if it gets ignored by some implementations.
Thx Andy
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