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Decal Component Random Rotation

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  • Decal Component Random Rotation

    I have this piece of script that is supposed to spawn a set of decals.

    function ActivateDecal(){
    	local Rotator DRotation;
    	local Rotator RealRot;
    		DRotation.Pitch = -16384;
    		DRotation.Roll = 0;
    		DRotation.Yaw = 0;
    	DGage1 = NewDecal(DRotation);
    	DGage2 = NewDecal(DRotation);
    function DecalComponent NewDecal(Rotator DRot){
    	local DecalComponent D;
    	D = WorldInfo.MyDecalManager.SpawnDecal(DecalMaterial'TempleDefence.DecalMaterials.Radial-Heal',
    									WorldLocation, DRot,
    									175, 175,
    									200, false,,,,,,,,20000.0,,,);
    	return D;
    But the rotation of the 2 decals seem completely random.

    Any help is apreciated

  • #2
    Ofcrouse.... after 3 hours of trying and searching i get nothing. So i decide to make a forum post. But ofcourse 5 min after that i magicly find a solution -.-

    Sry for the useless post (if anyone has a problem like this pm for the solution)