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Change the weapon model's FOV?

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  • replied
    Code:
    UDKSkeletalMeshComponent(Mesh).SetFOV(....)

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  • replied
    UDKSkeletalMeshComponent has such a feature.

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  • started a topic Change the weapon model's FOV?

    Change the weapon model's FOV?

    I need a way to change the weapon's FOV from the code. (I know how to change the FOV in defaultproperties. I'm not asking for that.)
    The reason is ironsights: when I change the player FOV it doesn't reflect on the viewmodel's FOV.
    Thanks.
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