Announcement

Collapse
No announcement yet.

Change the weapon model's FOV?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Change the weapon model's FOV?

    I need a way to change the weapon's FOV from the code. (I know how to change the FOV in defaultproperties. I'm not asking for that.)
    The reason is ironsights: when I change the player FOV it doesn't reflect on the viewmodel's FOV.
    Thanks.

    #2
    UDKSkeletalMeshComponent has such a feature.

    Comment


      #3
      Code:
      UDKSkeletalMeshComponent(Mesh).SetFOV(....)

      Comment

      Working...
      X