Can somebody help me with calculating reflected direction of bullet hitting the wall ?
what i mean :

math was never my strong point,
i basically need it for spawning impact effect at appropriate angle (inside class WeaponAttachment.PlayImpactEffects)
edit: i need to add its for multiplayer game
what i mean :

math was never my strong point,
i basically need it for spawning impact effect at appropriate angle (inside class WeaponAttachment.PlayImpactEffects)
edit: i need to add its for multiplayer game
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