but its better to extend this file rather than alter it.
Code:
class myPawn extends utPawn defaultproperties { MaxMultiJump=0 }
class myPawn extends utPawn defaultproperties { MaxMultiJump=0 }
MaxMultiJump=1
if ( (DoubleClickMove == DCLICK_Active) && (Pawn.Physics == PHYS_Falling) ) DoubleClickDir = DCLICK_Active; else if ( (DoubleClickMove != DCLICK_None) && (DoubleClickMove < DCLICK_Active) ) { if ( UTPawn(Pawn).Dodge(DoubleClickMove) ) DoubleClickDir = DCLICK_Active; }
if ( bPressedJump ) { Pawn.DoJump( bUpdating ); bDoubleJump = false; }
Leave a comment: