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Tracking Scores After Disconnect

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  • Tracking Scores After Disconnect

    This is a common problem many games seem to face.

    I would like to know if there is an agreed-upon best method for handling the tracking of a player from disconnect to reconnect using the UDK, and if so, what it is.

    If there is not, then I'm looking for suggestions. So far I have my own ideas but I would like to hear from someone more experienced.

    Thank you!

  • #2
    Well since the server can hold that kind of information you could probably use a hash method (ip? client name? login?) to keep track of the scores.

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    • #3
      That's what I'm wondering - what would be the best metric to use when a player reconnects to say, "Were you just here?"

      And of course, if there's something like this in the engine already, then I'd want to use that - if anyone knows.

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