Code:

// Calculate AR_Rotation so we know how the plane lifts: AR_ForceRotation.X = 35 * Steering; // Steering is between -1 and 1 AR_ForceRotation.Y = 30 * Throttle; // Throttle is between -1 and 1 AR_ForceRotation.Z = 12 * Steering; // Rise is between -1 and 1

with...

Code:

// Calculate AR_Rotation so we know how the plane lifts: AR_ForceRotation.X = 100 * 35 * Steering; // Steering is between -1 and 1 AR_ForceRotation.Y = 100 * 30 * Throttle; // Throttle is between -1 and 1 AR_ForceRotation.Z = 100 * 12 * Steering; // Rise is between -1 and 1

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