Hey I stumbled upon this thread a few days a go it has helped me out, as I am new to programming.
@spector did you ever solve the counter rotation of your vehicle. I slowly working on a hovercraft/chopter. It is a limited flight sim, flies like a jet that could hover but the craft would not be able to do loops and I want to limit the pitch and roll axis by applying a counter force if rotation.axis > or < desired rotation also I would like to keep to have the roll return to zero when the player lets off the controls, however I have tried some things none have worked.
@spector did you ever solve the counter rotation of your vehicle. I slowly working on a hovercraft/chopter. It is a limited flight sim, flies like a jet that could hover but the craft would not be able to do loops and I want to limit the pitch and roll axis by applying a counter force if rotation.axis > or < desired rotation also I would like to keep to have the roll return to zero when the player lets off the controls, however I have tried some things none have worked.

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