I found that kismet has an option in the "switch" node to auto-toggle the output links. This is useful because I am looking for a way to use a single trigger to activate one of many events based off of some arbitrary conditions.
Currently, I have several triggers in a level, all placed on top of each other, and I am using a "change collision" node to turn one off, then again for on.
The auto-toggle works linearly and will disable a link after it is used once. I'm looking for a way to enable or disable a link in a switch node after an event has occurred- in which case I should be able to use a single trigger which accesses different results based on the switch's link status.
Currently, I have several triggers in a level, all placed on top of each other, and I am using a "change collision" node to turn one off, then again for on.
The auto-toggle works linearly and will disable a link after it is used once. I'm looking for a way to enable or disable a link in a switch node after an event has occurred- in which case I should be able to use a single trigger which accesses different results based on the switch's link status.
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