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how to: toggle kismet switch links at runtime

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  • replied
    mozley and desigpa, what are you going on about here? lol

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  • replied
    Oh, boy, that thread did hurt you all, didn't it?

    Anyway, this one is far more understandable. I don't know exactly what are you trying to tell, though... ^^

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  • replied
    Try returning to the future then. This post might help :

    http://forums.epicgames.com/showthre...ht=return+time

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  • replied
    It doesn't work. My and the land before time too. Again not is and are.

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  • replied
    Use this to return it too the Once upon a time return to the futures once. That might make the past upon the return though. Give it a try.

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  • started a topic how to: toggle kismet switch links at runtime

    how to: toggle kismet switch links at runtime

    I found that kismet has an option in the "switch" node to auto-toggle the output links. This is useful because I am looking for a way to use a single trigger to activate one of many events based off of some arbitrary conditions.

    Currently, I have several triggers in a level, all placed on top of each other, and I am using a "change collision" node to turn one off, then again for on.

    The auto-toggle works linearly and will disable a link after it is used once. I'm looking for a way to enable or disable a link in a switch node after an event has occurred- in which case I should be able to use a single trigger which accesses different results based on the switch's link status.
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