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collision CHARACTER player

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  • collision CHARACTER player

    hi
    please help me
    I need to define collision for CHARACTER player



    please help me
    THANK YOU

  • #2
    Could you please post the code for your pawn class?

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    • #3
      Utpawn class only am change animtree ad character player

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      • #4
        You need to create new physics asset i think. and assign it to you char

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        • #5
          Originally posted by InhexSTER View Post
          You need to create new physics asset i think. and assign it to you char
          PhysAsset doesn't do anything with BSP collision, you have to resize the collisioncylinder, which should be in the UTPawn too.

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          • #6
            PhysAsset doesn't do anything with BSP collision, you have to resize the collisioncylinder, which should be in the UTPawn too.
            What way? Please guide me to

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            • #7
              add the following to the default properties of the pawn and change the settings to match what you need.
              Code:
              	Begin Object Name=CollisionCylinder
              		CollisionRadius=+0021.000000 <-- adjust this
              		CollisionHeight=+0044.000000 <-- and this value to match your character
              	End Object

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